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Fresh Start - A Mindful Drinking Interactive Experience

  • Writer: Miles Cumiskey
    Miles Cumiskey
  • May 31, 2021
  • 2 min read

Fresh Start is an ongoing Educational Game project led by Dr. Yifeng Hu and Professor Josh Fishburn. It is a multidisciplinary public health projects aimed towards teaching college students 'mindful' drinking strategies through a narrative game, as an alternative alcohol education program.


All screenshots are from the 2019 build of the project. The project remains a collaborative effort, and does not represent the work of one student. However, pieces that I worked on are highlighted.


Publications:


Our work was highlighted by The College of New Jersey: https://news.tcnj.edu/2020/01/27/fresh-approach-to-alcohol-education/


The team also published two abstracts to the 2020 Digital Games Research Association (DiGRA) conference.





Programming Role:


The game is built in Unity, using C++ and a dialog engine called Yarn, using the Unity plugin YarnSpinner.

I​​​​​​ served as a programming generalist, but focused on mini-games, debugging, and UI scaling.


My initial project was the 'Drink Pouring Game'


The educational goal of this mini-game is to teach people how much alcohol is in one 'standard drink', as defined by the National Institute of Health. A red solo cup is used for approximate measuring, and to give college students a frame of reference.


The game teaches through trial-and-error, with a focus on giving feedback so players progress with the correct amount of alcohol. It also serves as a visualization of a 'standard drink' for players.


I also developed a mini-quiz to evaluate user learning at different narrative stages.



Once again, the design is focused on trial-and-error, and players are not scored, just given feedback and new opportunities.


Artistic Contributions:


As a multidisciplinary team member, I was responsible for background design, asset creation for all mini-games, and assisting our character artist.

An illustration of a TCNJ dorm during day
This room is designed based off of the TCNJ freshmen dorms, nicknamed 'The Towers'.

An illustration of a off-campus college house at night
A kitchen background for the 'Off-campus party' scenes

Several drawings of three characters, one hispanic, one asian, and one black, with design varations to make each one more unique from the other characters.
Suggestions for variations on character design changes based on playtesting feedback.
a lamp, baner, couch, string lights, plant, and laundry machines are in front of a brick wall.
An asset collection for a 'party basement'

 
 
 

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